Credit: Tuile
HAGJ allows both pre-made and AI content to be used in the jam, with some restrictions:
Regardless of the source, they must all be publicly available, and attained without payment (similar to our rule for game engines).
Jam participants may use assets/features/components that they have created in the past in the jam (as long as it’s in their git-repository, and publicly visible). You don’t need to make those resources free for others to use.
You can use free/AI generated code as long as it’s really basic - e.g. you can copy-paste a movement script to save time but you can’t copy-paste an advanced shader script or a whole game system.
For art/music assets, restrictions are reduced on using free/publicly available assets, but we also encourage that jam participants consider opt-ing out of categories where more than 30% of said category is not self-created. e.g. If you’ve used a lot of free/AI art assets, opting out of the category for the Graphics category, would be fair to others who have made the art themselves during the jam period.
Also for the sake of fairness, it is mandatory for developers to add a disclaimer on all pre-made/free/AI resources used on their submission page. Unfair use and lack of disclaimers of AI/pre-made resources may result in a disqualification in special cases. If you find yourself being part of an edge-case, or simply fell into a grey area/didn’t know - you will be given a warning, but still allowed to participate. A repeat of a similar edge-case will result in disqualifications in the future.
Is this wiki incomplete? Please feel free to suggest changes or let us know at historicallyaccurategamejam@gmail.com
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