I’ve got a few updates I’d like to share.
First off, many of you know me as Tony from Playniax, but I’d like to introduce a small side project I’ve been working on called Codeslinger.
Under the Codeslinger name, I’ve just uploaded my first projects.
You can check it out here
As Codeslinger, I’ll be creating assets, frameworks, and games. While Playniax is a partnership, Codeslinger will primarily be my solo work. I’ll be focusing more on this alongside my Playniax work in the future.
Right now, I’m working on a tilemap-to-3D system. In simple terms, it converts tiles from a 2D tilemap into cube-shaped blocks, each face of which can be textured individually.
By the way, these components will eventually be integrated into Ignition or Pyro, but as part of a larger framework. The Codeslinger versions, however, will be more independent and separate from other components.
As many of you may know, Playniax has primarily focused on frameworks, assets, and templates in recent years, with game development taking a bit of a back seat. While it’s been rewarding work, I’ve really missed creating fully-fledged games. Over the years, I’ve built plenty of prototypes that are now just gathering dust (we all know how that goes). Some ideas were really good, and some... not so much. So, we’ve decided to shift our focus a bit more back toward game development.
TilesTo3D should be available really soon!
Meanwhile, check out the TilesTo3D video.
The first half of the video shows the original 2D tilemap, while the second half demonstrates what TilesTo3D transforms it into.
That’s it for now—stay tuned!
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