You can report bugs or technical issues by sending an email to weavebornheroes@gmail.com. We appreciate your help in improving the game!
Weaveborn Heroes is being developed by Caio Goncalves, who is working on the game all by himself, with no resources or funds. If you would like to support the development of the game, you can donate here.
Yes, we plan to release regular updates to add new content, features, and improvements based on player feedback.
Weaveborn Heroes is built using the Godot engine.
Bosses appear every 5 levels and have significantly higher health and damage output compared to regular enemies. They may also have unique mechanics and attack patterns, requiring strategic thinking to defeat.
Gain experience points (XP) by defeating enemies. Once you’ve accumulated enough XP, you will level up and can choose new spells and passive abilities to enhance your hero’s skills.
Currently, the game offers a single character class with customizable abilities and spells. Future updates may include additional classes and character appearance customization.
Plan Your Build: Choose spells and passive abilities that complement each other.
Stay Mobile: Keep moving to avoid enemy attacks and position yourself strategically.
Prioritize Targets: Focus on eliminating high-threat enemies first.
Weaveborn Heroes is a single-player game at the moment. However, we are planning to implement multiplayer options in future updates.
If your character dies, you will have to restart from the beginning.
Character customization is limited to abilities and spells for now. However, we are exploring options for more customization features in future updates.
Weaveborn Heroes does not currently support Linux, but we plan to add support in future updates.
Weaveborn Heroes does not currently support Mac, but we plan to add support in future updates.
Weaveborn Heroes does not currently support iOS or Android, but we plan to add support in future updates.
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