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We are sorry.

Good day!

We, the people working on the visual novel "Stuck!", would like to apologize for everyone who is waiting for the demo to be released back in October 29, 2024. We are not asking for more of your patience just for the sake of it. I, as the producer of said project, would formally ask for your forgiveness and time for me to explain what happened.

STUCK?!:

In the last blog, I announced that the development of the visual novel is going smoothly, at least the parts for the demo, however I haven't anticipated that Riviere (formerly Rivv.), the person in charge of programming, has told me that there is a compilation problem in the code. He wasn't able to find a quick fix as we initially thought the im.Scale() line was the problem, however it wasn't. After days of trying to find the rogue code, we were able to fix it and able to compile it, however there is another problem for us on the production side. Our original plan was to create an advertisement campaign over at our newly created YouTube channel, however due to the fact that we had to focus our efforts on the debugging side, we were not able to implement our campaign and decided to delay the demo to finish the planning stage.

WHAT TO EXPECT:

As the planned of release date, including the marketing campaign, is a bit further than we expected, we cannot give a specific date for the demo's release. This may sound negative, however there will be a positive to this. The gap of the demo and the full version will be significantly smaller as the writing is about as finished as it can get. The range for the demo's release date will be November-December of this year while the trailers and other promotional materials will be released before the end of the month.

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