Hello, Captains! Oof, we have the hottest fix for you—don't get burned!
Changes to Commanders
First, we're addressing the issue of combat pace. It tends to start slow, with fights in the early game lasting for 5, 8, 15 turns. As you go up in rank, fights become quicker. To a point where every second match lasts for just 2-3 turns, so you barely even get to use your commander's second ability, not to speak of their ultimate.
This quick pacing stems from a lot of different sources, but one of the easiest one we can address: Commander health grows slower than average damage. In this update, we're giving Commanders more HP growth per level so they can take more hits.
Commander Health now starts growing faster at more advanced levels. Around level 40, you will see an average +5% bump. This will grow all the way up to +35% health all the way at the max level for Roxie, Gia, S0lt, and Alexa, and +20% health for Ethan, Rachie, Melissa, and Ceres.
This change only affects base Commander health and will not affect bonuses granted by the Alliance.
Ultimate Abilities
Ultimate Outfits: Now all Outfits come with a unique and special Ultimate ability. The Ultimate ability activates in combat like any other abilities. The Ultimate ability only works when your mercenary is wearing their Outfit.
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