Version 13 is out for all premium subscribers and, have to say I love it! The new paddling scene with the Baroness is chef's kiss. We will be having at least one more major update before the end of the year. I'm targeting November 21st.
Here's what we have planned for Nov 21:
I already have the art work done for all of the above, its just a matter of animating and programming it. Animating and programming it is no small task, but at this point I have developed a pretty streamlined pipeline so (knock on wood) it should all progress smoothly.
Once the current art is implemented in game we will be focusing on the harem progression. This is where Greely gradually seduce the ladies of the castle into his harem that will enable him to perform the ritual that brings the lust-demon Molloch back to the world.
The harem progression will focus on obedience and depravity training according to the guidance and traditions of the goblin shamans.
Additionally we have made dramatic strides on the back end in integrating the animation system with the ink dialog system. This continues to make the implementation process moves exponentially faster in a snow-ball cycle.
So with every update where add new frameworks and programming, we can re-use those programs to make subsequent content updates faster. For example, the first uniform inspection scene took me about a week to implement, but adding two additional scenes only took me about a day and half.
Bottom line is that the content continues to come out at an incredible pace, and I'm optimistic that we can have a completed 1.0 version of the game by the end of 2025.
One of the main things that has helped increase the pace of production is outsourcing some of the major art pieces. While its a bit of a bummer because I enjoy making the art myself, the speed has picked up dramatically and the quality has also improved on some key pieces like the Baroness spanking and the pixel art ladies.
Currently all of the money that comes out of these supporter platforms goes directly back into the game, and primarily into new art. So all supporters are getting an excellent return on their money and increasing the speed of production!
If you like what we do and want to see this game reach its conclusion and full potential, pls consider supporting us!
On that note, here are some key features that will be in the pipeline for next year.
New Year:
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