When creating the first prototype, it was important that I was able to figure out what I wanted to prioritize when it came to figuring out what I needed to have in the game in order for it to run. At that time, much of the art done on the prototype was pretty bare-bone. At this point of time, I was able to start formulating what I really wanted included into the next version of the game. At this moment of time, I was trying to decide on the environment or theme of the game. At first, I wanted to have a heaven-like theme where the player would be surrounded by endless clouds and blue sky. However, I started to second guess myself because I felt like that would just look like I didn’t take the time to really consider my environment. Here’s a brief update on what the theme of the new environment looks like.
Insert photo here:
I also was able to figure out what I wanted to do about my title. Based on the feedback given by colleagues, I was tempted to change the title of my game since the game was decision based and that the player is the one deciding the fate of the ending to the game. That being said, the game title before was “OffTheGround”. Upon further inspection, the title has changed and the title screen has been updated. Here’s the before and after.
Old:
New:
I would say that the art so far included in the game contributes to the core experience because I wanted to keep the environment clearly sky themed, but I wanted to make it also closed off to give off that feel that you are trying to escape. The material used on the level are glossy materials that are blue to represent a blue sky. Closing off the level made it focus less on thinking it's a platformer and more so an escape the place theme.
The only issue I have right now is that I think I may need to start reconsidering the size of Lov due to the fact that the rooms are closed in a less spacious. I don't think it's much of problem, but the changes that I believe I'll need to make is to modify every room to be bigger so that the puzzles can be unique each time. What I have right now is more so a blockout of what it could possibly look like. The details aren't there yet as I am still trying to figure out how big I would need the rooms to keep the level interesting and the puzzles and decisions really compliment the rooms. Below are some screenshots of the more improved version of the level. All the materials were made in UNREAL 5 and this includes the object materials and blueprints of static meshes. The cover title was made on adobe photoshop and is subject to change for polishing.
So far this is the progress I have! Until the next time.
-Richy S
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