Lets see a psionic powers list preview!
Biological Adaptation (Body)
Basic Level: Resist extreme environments (+1 card in endurance tests). Lasts 2 turns.
Improved Level: +2 cards in resistance tests. Immunity to environmental effects for 4 turns. +1 point of Attrition.
Maximum Level: +3 cards in endurance tests. You can survive without oxygen or in extreme conditions for 6 turns. +3 points of Attrition.
Psychic Alarm (Mind)
Basic Level: Marks an area of 10 squares. You receive an alert if someone enters it. Lasts 1 hour.
Enhanced Level: The area increases to 15 squares and the duration to 3 hours. +1 point of Attrition.
Maximum Level: You can mark up to 2 areas simultaneously of 15 squares each. Lasts 6 hours. +3 points of Attrition.
Intuitive Alertness (Spirit)
Basic Level: +1 card in quickness tests at the start of combat.
Improved Level: Performs an additional reaction action each turn for 2 turns. +1 point of Attrition.
Maximum Level: Always acts first in the first round of combat and gets +2 cards in quickness tests. +3 points of Attrition.
Emotional Dampener (Mind)
Basic Level: Removes a state of Fear, Anger or Panic from an ally. Range of 5 squares.
Improved Level: Removes a state from two nearby allies and provides +1 card on their next Spirit test. +1 point of Attrition.
Maximum Level: Eliminates all altered states of an ally and provides immunity to emotional effects for 2 turns. +3 points of Attrition.
Power Nullification (Mind)
Basic Level: Nullifies a psionic power of a target within 5 squares for 1 turn.
Enhanced Level: Nullifies all active psionic powers of a target for 2 turns. +1 point of Attrition.
Maximum Level: Creates a zone of 5 squares where no psionic power functions for 3 turns. +3 points of Attrition.
Psionic Self-Healing (Body)
Basic Level: Heals 1 wound to yourself. Can be used once per short rest.
Enhanced Level: Heals 2 wounds or removes a poison effect. +1 point of Attrition.
Maximum Level: Heals 3 wounds and recovers 1 “Q” card. +3 points of Attrition.
Psychic Sweep (Mind)
Basic Level: Detects conscious beings in an area of 10 squares.
Improved Level: Detects emotions and hidden presences in an area of 15 squares. +1 point of Attrition.
Maximum Level: Knows hostile intentions of all presences in an area of 20 squares. +3 points of Attrition.
Psionic Blindness (Mind)
Basic Level: The target loses one sense for 1 turn.
Enhanced Level: The target loses two senses (e.g. sight and hearing) for 2 turns. +1 point of Attrition.
Maximum Level: The target is totally deprived of his senses for 3 turns. +3 points of Attrition.
Mental Celerity (Spirit)
Basic Level: Performs two actions in one turn once per short rest.
Enhanced Level: Performs two additional actions for 2 turns. +1 point of Attrition.
Maximum Level: Performs two actions per turn for 3 turns. +3 points of Attrition.
Clairvoyance (Mind)
Basic Level: See a place or person 50 squares away for 2 turns.
Improved Level: Increases range to 100 squares and duration to 4 turns. +1 point of Attrition.
Maximum Level: Observes through nearby dimensions and planes for 6 turns. +3 points of Attrition.
Mind Control (Mind)
Basic Level: Plants a suggestion in a target's mind for 1 turn.
Enhanced Level: The target follows your suggestion for 2 turns. He can perform actions that do not put him in direct danger. +1 point of Attrition.
Maximum Level: You completely control a target's actions for 3 turns, though he will resist self-destructive actions. +3 points of Attrition.
Psionic Healing (Mind)
Basic Level: Heals 1 wound to an ally in a range of 5 squares.
Improved Level: Heals 2 wounds or removes a disease or poison effect. +1 point of Attrition.
Maximum Level: Heals 3 wounds and restores 1 “Q” card of an ally. +3 points of Attrition.
Energy Deviation (Mind)
Basic Level: Redirects an energy attack directed at you to another target.
Enhanced Level: Redirects energy attacks from up to two different sources in a single turn. +1 point of Attrition.
Max Level: Creates a temporary shield that redirects all energy attacks to a target of your choice for 2 turns. +3 points of Attrition.
Psionic Shield (Mind)
Basic Level: Creates a shield that absorbs 5 points of damage.
Enhanced Level: Shield absorbs up to 10 points of damage and lasts for 3 turns. +1 point of Attrition.
Maximum Level: The shield extends to 2 nearby allies and absorbs up to 15 points of damage. +3 points of Attrition.
Pain Inhibition (Mind)
Basic Level: Ignores wound penalties for 2 turns.
Enhanced Level: Ignores penalties and can perform an additional action while incapacitated. +1 point of Attrition.
Maximum Level: Ignore all wounds and negative states for 3 turns. +3 points of Attrition.
Psychic Intuition (Mind)
Basic Level: You get +1 card in perception and analysis tests.
Improved Level: You foresee the action of an enemy, gaining advantage in your next attack. +1 point of Attrition.
Maximum Level: You know the movements and actions of an enemy for 2 turns. +3 points of Attrition.
Soul Reading (Mind)
Basic Level: You know the predominant emotions of a target.
Enhanced Level: Detect if the target is under mental or magical influence. +1 point of Attrition.
Max Level: Reads surface thoughts and detects lies accurately for 2 turns. +3 points of Attrition.
Energy Manipulation (Mind)
Basic Level: Absorb an energy attack and redirect it as your own attack on your next turn.
Improved Level: Absorb energy attacks from two sources and redirect them simultaneously. +1 point of Attrition.
Max Level: When absorbing energy, you also recover 1 “Q” card. +3 points of Attrition.
Molecular Manipulation (Mind)
Basic Level: Changes the shape of a small object for 1 turn.
Enhanced Level: Changes the structure of a medium object (like a door) for 2 turns. +1 point of Attrition.
Maximum Level: Permanently alters the structure of a small object or temporarily (4 turns) a large object. +3 points of Attrition.
Armored Mind (Spirit)
Basic Level: You get +1 card in tests to resist mind control.
Improved Level: You cancel a mental effect that affects you once per long rest. +1 point of Attrition.
Maximum Level: You gain temporary immunity to all types of mind control for 2 turns. +3 points of Attrition.
Pyrokinesis (Mind)
Basic Level: Controls a flame to cause damage equal to the VM♦ symbols obtained.
Enhanced Level: Creates a fireball that moves up to 5 squares and deals +2 damage. +1 point of Attrition.
Max Level: Generates an explosion of fire that damages all enemies within 3 squares. +3 points of Attrition.
Precognition (Mind)
Basic Level: Avoid an attack that would negatively affect you once per short rest.
Improved Level: Avoid two attacks in one turn or predict an enemy's next action. +1 point of Attrition.
Max Level: Predicts all enemy moves in the next round of combat. +3 points of Attrition.
Astral Projection (Mind)
Basic Level: Project your astral form up to 20 squares.
Improved Level: Increases the range to 50 squares and the duration to 3 turns. +1 point of Attrition.
Maximum Level: Scans up to 100 squares and traverses nearby planes for 5 turns. +3 points of Attrition.
Psychokinesis (Mind)
Basic Level: Moves a small object to a distance of 5 squares.
Enhanced Level: Move a human-sized object or crush it, causing damage equal to VM♦. +1 point of Attrition.
Max Level: Moves several objects simultaneously and crushes weak structures. +3 points of Attrition.
Mental Purge (Spirit)
Basic Level: Removes a state of Fear or Confusion from an ally.
Improved Level: Removes a mental state from up to two allies and provides +1 card on their next Spirit test. +1 point of Attrition.
Maximum Level: Purges all mental states of an ally and grants mental resistance for 2 turns. +3 points of Attrition.
Accelerated Regeneration (Body)
Basic Level: Heals 2 wounds automatically once per short rest.
Improved Level: Heals 3 wounds and removes poison or disease. +1 point of Attrition.
Maximum Level: Heals 4 wounds and can recover 1 “Q” card. +3 points of Attrition.
Sense of Danger (Spirit)
Basic Level: +1 card in perception tests to detect dangers.
Improved Level: Avoids a surprise attack automatically. +1 point of Attrition.
Maximum Level: Detects ambushes and traps before they are activated for 3 turns. +3 points of Attrition.
Psychic Synchrony (Spirit)
Basic Level: Allied psionics get +1 card on tests for 1 turn.
Enhanced Level: You share information mentally for 2 turns. +1 point of Attrition.
Maximum Level: Allied psionics get +2 cards and can act in coordination for 3 turns. +3 points of Attrition.
Telekinesis (Mind)
Basic Level: Moves a small humanoid sized object to a distance of 10 squares.
Improved Level: Moves heavy objects (up to 100 kg) and uses them as projectiles. +1 point of Attrition.
Maximum Level: Controls several objects simultaneously within a range of 20 squares. +3 points of Attrition.
Teleport (Mind)
Basic Level: Teleport to a place within 10 squares.
Enhanced Level: Increase range to 20 squares and you can take an ally with you. +1 point of Attrition.
Max Level: Teleport up to 50 squares and pass through weak magic barriers. +3 points of Attrition.
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