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Deck Hero System Psionic powers sneak peek

Lets see a psionic powers list preview!


Biological Adaptation (Body)

Basic Level: Resist extreme environments (+1 card in endurance tests). Lasts 2 turns.

Improved Level: +2 cards in resistance tests. Immunity to environmental effects for 4 turns. +1 point of Attrition.

Maximum Level: +3 cards in endurance tests. You can survive without oxygen or in extreme conditions for 6 turns. +3 points of Attrition.

Psychic Alarm (Mind)

Basic Level: Marks an area of 10 squares. You receive an alert if someone enters it. Lasts 1 hour.

Enhanced Level: The area increases to 15 squares and the duration to 3 hours. +1 point of Attrition.

Maximum Level: You can mark up to 2 areas simultaneously of 15 squares each. Lasts 6 hours. +3 points of Attrition.

Intuitive Alertness (Spirit)

Basic Level: +1 card in quickness tests at the start of combat.

Improved Level: Performs an additional reaction action each turn for 2 turns. +1 point of Attrition.

Maximum Level: Always acts first in the first round of combat and gets +2 cards in quickness tests. +3 points of Attrition.

Emotional Dampener (Mind)

Basic Level: Removes a state of Fear, Anger or Panic from an ally. Range of 5 squares.

Improved Level: Removes a state from two nearby allies and provides +1 card on their next Spirit test. +1 point of Attrition.

Maximum Level: Eliminates all altered states of an ally and provides immunity to emotional effects for 2 turns. +3 points of Attrition.

Power Nullification (Mind)

Basic Level: Nullifies a psionic power of a target within 5 squares for 1 turn.

Enhanced Level: Nullifies all active psionic powers of a target for 2 turns. +1 point of Attrition.

Maximum Level: Creates a zone of 5 squares where no psionic power functions for 3 turns. +3 points of Attrition.

Psionic Self-Healing (Body)

Basic Level: Heals 1 wound to yourself. Can be used once per short rest.

Enhanced Level: Heals 2 wounds or removes a poison effect. +1 point of Attrition.

Maximum Level: Heals 3 wounds and recovers 1 “Q” card. +3 points of Attrition.

Psychic Sweep (Mind)

Basic Level: Detects conscious beings in an area of 10 squares.

Improved Level: Detects emotions and hidden presences in an area of 15 squares. +1 point of Attrition.

Maximum Level: Knows hostile intentions of all presences in an area of 20 squares. +3 points of Attrition.

Psionic Blindness (Mind)

Basic Level: The target loses one sense for 1 turn.

Enhanced Level: The target loses two senses (e.g. sight and hearing) for 2 turns. +1 point of Attrition.

Maximum Level: The target is totally deprived of his senses for 3 turns. +3 points of Attrition.

Mental Celerity (Spirit)

Basic Level: Performs two actions in one turn once per short rest.

Enhanced Level: Performs two additional actions for 2 turns. +1 point of Attrition.

Maximum Level: Performs two actions per turn for 3 turns. +3 points of Attrition.

Clairvoyance (Mind)

Basic Level: See a place or person 50 squares away for 2 turns.

Improved Level: Increases range to 100 squares and duration to 4 turns. +1 point of Attrition.

Maximum Level: Observes through nearby dimensions and planes for 6 turns. +3 points of Attrition.

Mind Control (Mind)

Basic Level: Plants a suggestion in a target's mind for 1 turn.

Enhanced Level: The target follows your suggestion for 2 turns. He can perform actions that do not put him in direct danger. +1 point of Attrition.

Maximum Level: You completely control a target's actions for 3 turns, though he will resist self-destructive actions. +3 points of Attrition.

Psionic Healing (Mind)

Basic Level: Heals 1 wound to an ally in a range of 5 squares.

Improved Level: Heals 2 wounds or removes a disease or poison effect. +1 point of Attrition.

Maximum Level: Heals 3 wounds and restores 1 “Q” card of an ally. +3 points of Attrition.

Energy Deviation (Mind)

Basic Level: Redirects an energy attack directed at you to another target.

Enhanced Level: Redirects energy attacks from up to two different sources in a single turn. +1 point of Attrition.

Max Level: Creates a temporary shield that redirects all energy attacks to a target of your choice for 2 turns. +3 points of Attrition.

Psionic Shield (Mind)

Basic Level: Creates a shield that absorbs 5 points of damage.

Enhanced Level: Shield absorbs up to 10 points of damage and lasts for 3 turns. +1 point of Attrition.

Maximum Level: The shield extends to 2 nearby allies and absorbs up to 15 points of damage. +3 points of Attrition.

Pain Inhibition (Mind)

Basic Level: Ignores wound penalties for 2 turns.

Enhanced Level: Ignores penalties and can perform an additional action while incapacitated. +1 point of Attrition.

Maximum Level: Ignore all wounds and negative states for 3 turns. +3 points of Attrition.

Psychic Intuition (Mind)

Basic Level: You get +1 card in perception and analysis tests.

Improved Level: You foresee the action of an enemy, gaining advantage in your next attack. +1 point of Attrition.

Maximum Level: You know the movements and actions of an enemy for 2 turns. +3 points of Attrition.

Soul Reading (Mind)

Basic Level: You know the predominant emotions of a target.

Enhanced Level: Detect if the target is under mental or magical influence. +1 point of Attrition.

Max Level: Reads surface thoughts and detects lies accurately for 2 turns. +3 points of Attrition.

Energy Manipulation (Mind)

Basic Level: Absorb an energy attack and redirect it as your own attack on your next turn.

Improved Level: Absorb energy attacks from two sources and redirect them simultaneously. +1 point of Attrition.

Max Level: When absorbing energy, you also recover 1 “Q” card. +3 points of Attrition.

Molecular Manipulation (Mind)

Basic Level: Changes the shape of a small object for 1 turn.

Enhanced Level: Changes the structure of a medium object (like a door) for 2 turns. +1 point of Attrition.

Maximum Level: Permanently alters the structure of a small object or temporarily (4 turns) a large object. +3 points of Attrition.

Armored Mind (Spirit)

Basic Level: You get +1 card in tests to resist mind control.

Improved Level: You cancel a mental effect that affects you once per long rest. +1 point of Attrition.

Maximum Level: You gain temporary immunity to all types of mind control for 2 turns. +3 points of Attrition.

Pyrokinesis (Mind)

Basic Level: Controls a flame to cause damage equal to the VM♦ symbols obtained.

Enhanced Level: Creates a fireball that moves up to 5 squares and deals +2 damage. +1 point of Attrition.

Max Level: Generates an explosion of fire that damages all enemies within 3 squares. +3 points of Attrition.

Precognition (Mind)

Basic Level: Avoid an attack that would negatively affect you once per short rest.

Improved Level: Avoid two attacks in one turn or predict an enemy's next action. +1 point of Attrition.

Max Level: Predicts all enemy moves in the next round of combat. +3 points of Attrition.

Astral Projection (Mind)

Basic Level: Project your astral form up to 20 squares.

Improved Level: Increases the range to 50 squares and the duration to 3 turns. +1 point of Attrition.

Maximum Level: Scans up to 100 squares and traverses nearby planes for 5 turns. +3 points of Attrition.

Psychokinesis (Mind)

Basic Level: Moves a small object to a distance of 5 squares.

Enhanced Level: Move a human-sized object or crush it, causing damage equal to VM♦. +1 point of Attrition.

Max Level: Moves several objects simultaneously and crushes weak structures. +3 points of Attrition.

Mental Purge (Spirit)

Basic Level: Removes a state of Fear or Confusion from an ally.

Improved Level: Removes a mental state from up to two allies and provides +1 card on their next Spirit test. +1 point of Attrition.

Maximum Level: Purges all mental states of an ally and grants mental resistance for 2 turns. +3 points of Attrition.

Accelerated Regeneration (Body)

Basic Level: Heals 2 wounds automatically once per short rest.

Improved Level: Heals 3 wounds and removes poison or disease. +1 point of Attrition.

Maximum Level: Heals 4 wounds and can recover 1 “Q” card. +3 points of Attrition.

Sense of Danger (Spirit)

Basic Level: +1 card in perception tests to detect dangers.

Improved Level: Avoids a surprise attack automatically. +1 point of Attrition.

Maximum Level: Detects ambushes and traps before they are activated for 3 turns. +3 points of Attrition.

Psychic Synchrony (Spirit)

Basic Level: Allied psionics get +1 card on tests for 1 turn.

Enhanced Level: You share information mentally for 2 turns. +1 point of Attrition.

Maximum Level: Allied psionics get +2 cards and can act in coordination for 3 turns. +3 points of Attrition.

Telekinesis (Mind)

Basic Level: Moves a small humanoid sized object to a distance of 10 squares.

Improved Level: Moves heavy objects (up to 100 kg) and uses them as projectiles. +1 point of Attrition.

Maximum Level: Controls several objects simultaneously within a range of 20 squares. +3 points of Attrition.

Teleport (Mind)

Basic Level: Teleport to a place within 10 squares.

Enhanced Level: Increase range to 20 squares and you can take an ally with you. +1 point of Attrition.

Max Level: Teleport up to 50 squares and pass through weak magic barriers. +3 points of Attrition.

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