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'Pippin to Picnics!' Devlog #4 | Devtober

Hello. I didn't do all I said I wanted to yesterday, but that's okay, I mean, not really, but I've decided not to set goals, cause I'll just feel stressed. Right now, I just want to do this as smoothly as possible. I'll worry about setting daily goals later.


What I did

I 'kinda' made the first level. Not really design it. I have decided to figure out all the mechanics (points, level completion, dying, etc) and get them working and then designing the levels. I got the gravity working, by making it a variable and having Pippin's y coord constantly decreasing (or increasing, since it's reversed I guess). I got him to walk back and forth pretty easily, since I have achieved basic movement before. I did make the tileset. Pretty straight forward, but took a while because I made the tiles individually and had to manually place them in another canvas that was the tileset. I also made collision objects cause apparently you can't have collisions with the tileset? If you can, I just don't know. I also won't have the slopes in the game cause Pippin can't walk up them like I thought. I can probably get it to work, but I don't want to put in more work than I have to. If I can make a game as easily as I can, I'll be motivated to make more and work harder. I'm just trying to avoid doing too much.


(yes. I'm aware I spelt obstacle wrong. I'm tired.)

How I feel about it

I feel like I could have done more, and probably could have, but I had trouble keeping my focus. I stayed up late last night, and got up early, which probably had an impact on my workflow. A bit discouraging, but I know I can do better. Posting these devlogs have really help me keep up on doing this. Especially since I get roughly 10-15 views on them. It really helps. Before I started to write this, I planned to do more. Thought it would make me do more since I've already written stuff. But I'll probably just post this and continue tomorrow. I don't want to force myself to do this. If I do it won't be fun and I won't want to keep going. Something else I want to work on this month for Devtober is knowing when to stop and take breaks. It's pretty easy to obsess over something like this, and do nothing else really. It's what keeps me from making games. I take it to seriously.


On that note, I hope you have a good day (or night)! If you have any feedback, I'd love to hear it! Thank you for reading!

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