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Learning Unity


Hi!

In this blog series, I will share my experience of learning Unity and building a simple top-down action adventure game!

So, why did I decide to learn Unity?

I have some experience with Godot already, but from what I have seen in the community and the industry so far, Godot still mainly remains an engine for hobbyists and indie game developers (at least in my area). When I tried searching for jobs that mention Godot, I got a proud number of zero. Although I really love Godot for its simplicity and fast-paced development of small projects and prototypes, I do believe that knowing Unity is a more valuable skill on the marker right now. (Even after their run-time fee situation)

What is the goal?

My goal is to implement most of the cornerstone mechanics for 2D top-down games. This includes: movement, close-range combat, enemy and ally AI, dialogue system, tilemaps. And the main part: the project should be finished. It should be a small but finished game that will have an ending.

Current progress

I have followed the tutorial series from Night Run Studio which was nothing but great! I really enjoy the fast pace and short video format. I am also using a beautiful Tiny Swords tileset.

I know that by just following tutorials you won't learn much, so I try to implement some of my own mechanics that are not mentioned in the videos. Right now, I am pretty much finished with setting up enemies and player movement and combat. I also added sheep that drop food to further practice state machines used while implementing the enemies. Currently working on a dialogue system.

Showcase

If you are interested, you can also see my code on GitHub. But be aware that it is still a work in progress, and it might lack explanations.

Final Remarks

If anyone is also learning Unity and wants to share progress and/or learned skills leave a comment. I am willing to share knowledge and ideas with others. (Hope the next post will come out soon)

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​The most brutal and colorful battle!