Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

October report

Funny how this coincidentally turned into a bi-weekly update... Anyhow, the demo is getting wrapped up this weekend. Woah, that was fast, right? Thanks to my friends who joined forces to help me playtest, we caught every major issue, and their criticism of the builds they played has been super valuable in ensuring a great experience. All I have left to do are a few tweaks and fixing my poor English. A hefty amount of things have been added in that time, so here goes:

  • I made weird flesh nodes that give massive speed and jump power (I guess they’re like Sonic bumpers). A big criticism of the larger areas was that backtracking could result in some tedium, and these have greatly improved that. For some people, it even made those areas their favorite!
  • More set pieces!
  • Added nuggets of lore!
  • Improved the user experience in the menus!

That’s all for now. The next time I see you all, it’ll be on Vakrex itself. :)

Support this post

Did you like this post? Tell us

Leave a comment

Log in with your itch.io account to leave a comment.