next tuesday cohost is officially over... it makes me deeply sad because it was like no other social media site out there and it brought me so much happiness over the last two years. i've grown a lot as a player, designer, and thinker about games during my time there (cohost.org/virtualmarmalade), and it's in large part thanks to the ttrpg community on cohost that i found the resolve to put in the time and the wordcount to bring a few projects out of my head and into actual playtesting, and that felt good.
i guess itch itself is now the place i'll have to post about working on my games, playtest results, design snippits, etc. my current project is a tabletop dungeon crawler that i'm making for the Minimalist Jam 3, the start date of which ironically coincides with the end of cohost as well...
other than that, my current big project is called Magicians: Urban Fantasy, and it's about playing as a gang of magician criminals in a city run by an arcane underground of villainous factions while the existence of magic is hidden from the public. it uses an original card-based resolution mechanic where each character has their own 52-card deck which they use to make trait checks and cast spells, and which is depleted as they take damage - and each magician class has their own gimmick for spellcasting (the elementalist matches suits/ranks like uno to build up power; the gunslinger assembles poker hands; the apothecary removes cards from their deck to form tincture recipes; etc.). if you run out of cards on a mission, you're taken out - but you can recover cards to your deck between missions with downtime scenes. here's a link to the current google doc draft if you wanna take a look.
that's all for now! my personal life has been kinda turbulent lately so outside of the minimalist jam it might be a little while before i make more real progress on Magicians, but i'm excited for the next playtest and can't wait to finish it - my goal is to publish it on itch before the end of next year :)
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