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Operation Rescue Devlog #2

“Problems with Zombie Animations”

author: Angel Garcia

Posted on 09/13/2024

Blog Entry Part 1: The Problem

In our game I have implemented several animations for the base zombie enemy. All animations are implemented however they are not working as intended. Walk animation is playing when the enemy moves but it needs a speed adjustment. Hurt animation is very delayed it plays second after the zombie was damaged. We also have an issue with the death animation because when the zombie dies the mesh never falls to the ground, it stays on midair. This is an issue for end users because they need real time animation to test the damage and actions of the zombies AI.

Blog Entry Part 2: Problem Solution

I have some solid ideas of how to fix MOST of the issues for the walking animation I can adjust the play rate on the animation until I match the zombie movement, same thing for the hurt animation. The issue is being caused by the animation speed and how fast it blends on the animation tree after is called. The dead animation issue is caused by the point origin on the mesh, since is a child of a game object, I’m not sure yet of the best approach to fix it but worst case scenario I must re-do the mesh. By solving these issues the end user will be able to best visualize the player effect on the enemies on real time. 


“Problems with Perforce Integration”

Author: Garrett Wilkinson

Posted on 09/13/2024

Blog Entry Number 1: Converting to Perforce

I was tasked with transitioning from our familiar Git version control solution to Perforce instead. This process went relatively smoothly; however, I ran into issues with some fundamental concepts related to the new version control software. When attempting top launch the Unity project, I was met with an error pertaining to the “read only” status of the files by default due to the new version control system. This was a massive roadblock to our development process, and ultimately the satisfaction of the end user, as we could not open the project.

 

Blog Entry Part 2: Problem Solution

Thankfully, this was extremely simple to fix. Perforce automatically changes all files in a workspace to “read only”, unless a user “checks out” a folder/file. Checking out the Library folder in our Unity project allowed us to correctly open the project file using the new version control solution. This will allow us to more quickly and efficiently deliver our product to the end user.

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