Hello everyone!
I wanted to formally announce a small game I am developing called Pingbert's Snow Ride!
[Credits to PrimaRoxas for the logo!]
It's been in development for some time, and I've posted snippets on my Twitter account, but I've never officially announced it. It's a game I'm developing in my free time using Godot 4!
Pingbert's Snow Ride is a high-speed platformer snow sliding game where you control Pingbert, a mail carrier penguin whose job is to find and deliver mail across multiple mailboxes on a snowy mountain. The player must slide, jump, and glide through procedurally generated snow slides to deliver as much mail as possible without falling off.
Falling off will respawn the player at the nearest checkpoint, unless all available lives are lost! The score recorded upon losing will be a combination of mail delivered and distance reached.
The slides are procedurally generated with dynamic properties such as varying dimensions, angles, border radii, and other planned features. This ensures that gameplay is unique in every playthrough! It will take some time to fine-tune this process to prevent unfair terrain generation or strange shapes. What you see now is already procedurally generated, and the final game will be even more dynamic!
The plan is to release a free vertical slice of the game playable on the web. This will have some limits since Godot has some web export limitations , but it should be a good playtest for the gameplay aspect of the game. After that, the game would be released on Steam with the feedback from the demo addresses and many other improvements!
I am planning to post some devlogs on the progress of the game. So please follow me here and/or on my Twitter account for more updates!
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