I have been working a few months now on a multiplayer game made with Unreal Engine 5.1 and using EOS for serving. Basically this game is my unique version of VIP. There are 2 teams, each team upon readying up spawns in front of their own VIP(AI). The player can only move about 15ft out of the VIP's radius before it will stop moving, making it very difficult to navigate the map with a braindead AI. Upon either teams VIP dying or reaching the other teams safehouse first, the round is over. The game is first to win 3 rounds wins the match. On top of enemy controlled players, there are special AI that spawn in a fixed day night cycle. This means that no matter what round or how far the players are into the round, nightfall may come which is extremely dangerous for both teams, players will have to utilize flashlights to navigate the map at that point as all you can see is the glow of each safehouse. The last unique feature I'll mention is the control of the VIP. If a player on either team is the last alive, they will be marked as VIP and upon their death they possess the VIP and now must attempt to reach the enemies safehouse alone. Key thing to note, all enemy AI ignore both VIP's and VIP's can only be killed via enemy players. There is obviously quite a bit left out, but that's the gist of my game S.W.A.T VIP.
Did you like this post? Tell us
Leave a comment
Log in with your itch.io account to leave a comment.