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Play test

I have the basics of the game working. But, I want more variability. There are currently 6 different win conditions based on class. I’m thinking about increasing the number of classes to make it even more variable. Doing this results in loops I’ll never work out. I don’t know if this is a good thing or a bad thing. 

I’ve decided to have principles when designing this game:

1. Player’s imagination is first - The writhing of the game should inspire but not define the image.

Do you prefer games which have limited choice and better narrative or less narrative and more variation?

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