I am Sebastián Meneses, and I create videogames with Unity.
This is a game made by a team of students of the game design course at Universal Arts School. The game is a roguelike with card-based combat combined with a monster collector. I worked mostly as a programmer, making the procedural generation of levels, the enemy AI (both in and out of combat) and the dialog system, among others.
This is a game about exploration that I made for the game design course at Universal Arts School. It is a platformer designed around the theme of being lost. Some of the levels have multiple paths that lead to different exits, and each exit leads to a different level, creating a non-linear level progression.
This is a game about aliens that I made for the game design course at Universal Arts School. It's a real-time strategy game where you control an alien race that tries to conquer Earth. The idea comes from the strategy games that I played during my childhood and my favorite mechanic in that kind of game, taking control of the enemy's units and buildings. This game replaces traditional resource systems, using enemy units in instead. The player can take control of enemy units and use them as ally units or as resources to create other units or buildings.
contact: sameneses@uc.cl
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