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Things I Learned About When Making My Multiplayer Game

Things I Learned About When Making My Multiplayer Game

I have RELEASED MY 2D MULTIPLAYER SWORD FIGHTING GAME PROTOTYPE
https://snapgamesstudios.itch.io/duel-of-steel and these are some things I have learned from making it in Godot 4

SO WHAT MULTIPLAYER SOLUTION?

I tried some different multiplayer solutions starting with a plan multiplayer solution and ended up realising that nobody plays with lan then started looking around again and found another solution IP p2p I looked at this and it works pretty well, but one big problem you have to share you IP to connect to other people directly, which is a huge security problem so I drop it and I ended up choosing WebRTC because it's cheaper to use and a bit more secure I will have links to tutorial for all these multiplayer solutions for you to try.

I know there are other ones out there but I didn't want to spend too much on a free multiplayer game

OTHER THING I LEARNED/FOUND

  • how hard it is to test the game
  • how to sync players
  • etc

TUTORIALS THAT I USED.

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Mentioned in this post

a 2d pixel art 1v1 online multiplayer sword fighting game made in about 2 weeks
Fighting