Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Bi-weekly update #2

Despite taking it easy for my well-being and prepping for my sister's wedding this weekend, I’ve still made significant progress on the demo.

Progress is as follows:

  • Revamps of the level geometries are completed.
  • Decorative centerpieces are being worked on for the item rooms.
  • Swimming has been greatly improved.
  • The game has been well integrated into Godot 4.3.
  • The second boss is fully implemented now.
  • Still investigating performance issues. I think for this demo, I’ll hard lock the FPS to 60 and then look at other optimization solutions post-demo launch to reach a stable 120 FPS. If I keep hammering away at this, we could be here waiting for the rest of 2024 (I’ve accepted that I might need to take a part-time class for this stuff). However, I have reached out to other devs and, based on their theories, I’ve at least improved frame pacing, so that’s nice.

I’d say the demo is 90% done. The next big step after the decoration process is the ending room and calculating the player's progress (which is halfway done).

See you next time.

Support this post

Did you like this post? Tell us

Leave a comment

Log in with your itch.io account to leave a comment.