Hello again,
Development of the demo is going nicely, so here is some major progress:
Potential Setback: Godot 4.3 is seemingly around the corner. It’s noted that it's mainly QoL changes, so it shouldn't break anything, but you never know. I don’t build things with engine janks or bugs, so I trust that it won't cause issues. One thing I took note of is that 4.3 has improvements in level geometry performance. So if the demo isn't planned for release when 4.3 drops, I'll update to it. Otherwise, I'll make the first major patch of the demo use 4.3 (you guys have waited long enough, and I don't want to look like a fool who can't keep a release date every time I announce one).
UPDATE 8/15/2024: Godot 4.3 is here, I'll get on that ASAP.
I also plan on going on vacation next Friday, so the next bi-weekly update will be on the lighter side. Looking at the unfinished things I’ve listed and not listed, I’m glad I decided to delay the demo. I would’ve had to crunch and release a rushed product, and I don’t want that at all—it’s my baby, after all.
TL;DR:
The demo is nearly 85% done. See you next time!
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