In our last blog post, we discussed the importance of player personas and user stories. These elements are foundational in understanding the unique challenges and goals of different users. As we progressed in our process—specifically when crafting problem statements, hypotheses, and goals—it became clear that our user stories needed to be extremely specific and directly aligned with the users' goals. In particular, we found that the initial goals we set for Casey and Taylor weren't perfectly aligned with their frustrations. By refining these goals and pursuing greater specificity, we uncovered better opportunities for improvement.
In this blog post, we'll dive into the creation of problem statements, hypothesis statements, and goal statements. These are crucial steps in the UX design process as they define the problems we need to solve, propose solutions, and set clear objectives for what we want to achieve. Each of these elements needs to be carefully crafted to ensure that they are aligned with the user's actual needs and goals, which requires a deep understanding of the user's journey and frustrations.
Problem Statements, Hypotheses, and Goals for Each User - Summarized
Jamie
Alex
Taylor
Casey
We’ve explored how refining our problem statements, hypotheses, and goals leads to a more focused and effective design process. By clearly defining the problem and hypothesizing how our solutions will address these issues, we can set actionable and measurable goals. This process not only improves our ability to meet the needs of our users but also reveals opportunities for improvement that might otherwise be overlooked.
For TTRPG enthusiasts, there’s a takeaway here too: aligning your tools and techniques with the specific goals of your game can lead to a much more satisfying experience. Whether you’re a game master trying to keep your players engaged or a player looking to contribute more meaningfully to the story, being clear about what you want to achieve—and how you’re going to do it—can make a big difference.
Next, we’ll be starting the ideation phase, beginning with competitive audits. Competitive audits are crucial for understanding how similar products and services perform in the market. By examining both direct and indirect competitors, we can identify best practices, gaps in user experience, and potential opportunities to provide a unique value to our users. This analysis will provide a baseline for our design and help us create a product that stands out in the market.
As we move into the ideation phase, I encourage both UX designers and TTRPG enthusiasts to reflect on their own problem statements and goals. Are they specific enough? Do they align perfectly with your needs or those of your players? Whether you’re designing a product or planning your next game session, the principles of specificity and alignment are key to success.
If you have insights or experiences to share, please comment below or reach out directly. And for more updates as we continue this journey, follow my blog on Itch.io. Let’s work together to create more engaging, immersive, and user-centered experiences in the world of TTRPGs!
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