Trying out random generated levels or procedural generated levels. One of the ways I wanted to try was using a similar blueprint as the random pickup items. At first it seems fit but it didn't turn out too well. The navmesh was entirely broken because it didn't update dynamically causing the AI to haywire at not know where to go. So I had to change this to something else.
Instead I did switch the entire thing to the whole random dungeon way. So each time the level starts or reset, each section will change. So far I only made one exit as the spawners and doors work independently form the random levels. So it's not randomly spawn by the level. It might cause a lot of issues and I wasn't willing to change that at the moment.
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