Hi!
After 2 moths of development and long 2 months of waiting it's finally here - finally available on Google Play. It was a long time with many different plans for Plane Attack and many hours in front of computer so you can play and test it.
It started with a desire to made a fourth game and learn new things. I wanted to make physics of Plane which are comfortable and quite realistic. I was experimenting with many combinations of ways to find the one you can find in game. Then it comed to less complex things like ground generation, opponents and boxes. The thing I find unpleasant to code, but is undoubtedly important, was user interface. It was part of the project where I made most mistakes and had most troubles, but I had to overcome them and find solutions.
After developing the game I published it here, on itch.io. Few months passed and unexpectedly I got an idea - Plane Attack has a potential to be a mobile game! Week of adding mobile features resulted in fact, that game was ready to publish. I was sooo excited. Decided to add some ads, so I could feel like a real dev and get some info is anyone playing and if is, who? I knew that I will loss on publishing that game, I am -25$ because of Google Play's registration fee and there was no way I could make more money from that game than 1$ maybe 2$. Fun and experience matter.
Everything looked quite well until I haven't tried to publish the game. Problems with version code, rejected closed tests and problems with finding 20 friends or family willing to sign up for my test. But after almost 40 days I did it. I have a game on Google Play!
That's my story, told with bad english by 16 years old Pole. Hope you enjoyed it and maybe have some advises for future. It would be a pleasure, if you had test my game and gave me a feedback about it. Have fun.
Link: Plane Attack on Google Play
Thank you for reading,
Alekskipper
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