Prototypes are often seen as a "version one" of your game, but I think we can do better. Prototyping is a powerful tool, a mindset even, that can guide your development journey, answer critical questions, and ultimately lead to a game that’s more fun, more successful, and more aligned with your original vision.
Game development is an exciting but often unpredictable journey. It's not a straightforward path from idea to release, but rather a series of decisions and discoveries. Prototypes are your compass in this journey, helping you navigate the decision tree, answering questions about design, controls, marketing, and even uncovering new questions you hadn't considered.
During the development of my game, Polyfury, I prototyped everything – input methods, scoring systems, visual styles, when and where to use random number generation, and even a giant laser that completely changed the game's core mechanics. Each prototype was a focused experiment aimed at answering a specific question.
This process is surprisingly efficient and low-cost. You don't need fancy assets or weeks of development time. Sometimes a few days of focused work, even on paper, can yield valuable insights. Some worry about "trashing" prototype code after the experiment - the key is disposability, which frees you to experiment without getting attached to code that might not be the “optimal” solution.
Prototyping isn't confined to the early stages of game development. In fact, it's a valuable tool throughout the entire lifecycle of your project, from the initial spark of an idea to the final polish before release.
In the beginning, prototypes help solidify your core concept. You can experiment with different gameplay mechanics, core loops, and even the overall genre of your game.
As your game takes shape, prototyping becomes a way to iterate and refine. You can experiment with new features, level designs, or even monetization strategies. For example, you might prototype a new enemy type or boss encounter, test out different level layouts, or explore various in-app purchase options.
Sometimes, prototypes can lead to unexpected breakthroughs. In Polyfury, my "giant laser" prototype, implemented late in development, transformed the entire game. It was a risky move, but the prototype clearly showed how much more fun the game became with this addition. Don't be afraid to experiment throughout development, as you never know what game-changing discoveries you might make.
Remember: Prototyping isn't about creating perfect, polished content. It's about exploration, experimentation, and making informed decisions based on evidence and feedback. By embracing prototyping throughout your development journey, you can create a game that is not only fun and engaging but also refined and well-balanced.
By embracing prototyping as an ongoing practice, you'll unlock a world of possibilities for your game. So, go forth and prototype! Start small, experiment freely, and let your discoveries guide you.
Have you experienced the power of prototyping firsthand? Share your most surprising discoveries, your biggest challenges, or your favorite prototyping techniques in the comments below!
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