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The Project Isn't Dead, Just A Busy Dad!

To the very small amount of people who follow Petrichor64 and related projects, I realized I left the entire project on hold for quite some time. I wanted to provide an update that it’s not dead! I was in the process of moving the entire Lua runtime over from a PUC Lua wrapper to my own home-grown Lua Rust library called Silt-Lua ( making this library alone took 4 months). This was a desperate attempt to make Petrichor64 WebAssembly compatible. The runtime did work but was missing some crucial systems like garbage collection. But at the time, a year ago, it was all there was that was pure Rust. Then comes Picollo Rust Lua library, a much more robust nearly feature complete alternative. I spent a considerable amount of time rewriting swathes of Petrichor64 to accept this as the new scripting runtime. Unfortunately the amount of time involved really put updates on hold for quite some time.

And then my second son was born, and the next day i got a new job.

Between my 2 kids taking up almost all of my time, and my much more demanding (but much better paid!) new job taking up the rest, it’s been a really boring year so far for these projects. But I’m itching to get back into it and have begun dusting off my repos to see where to go from here. I may even consider a name change at the rate this going. Petrichor128? Or maybe just Petrichor96? I could shorten it to Chor96. It rolls off the tongue better but negates all the significance of the old name so that doesn’t feel right.

Maybe it just needs a new icon.

Hope to have something new by the end of the year!

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