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Making a Chess Resource Management Game | Devlog 1

Hello! I'm starting to create a chess resource management game.

I'm currently creating a prototype and I wanted to share some ideas.


Here's what it looks like so far


Shout out to Etredal for the base chess game unity project.

It doesn't look too good right now, but that's because it's a prototype and I'm just testing out my ideas.


Right now, it works like a normal game of chess except you have peasants that can take multiple moves per turn. The peasants can harvest the tree and bring the wood resource back to the kingdom. You can then use this wood to create a barracks with the peasants, which can create additional chess pieces. The queued piece are created after a certain number of turns.


I'm planning on the peasants having the ability to move automatically to collect resources or manually if you choose. I'm also going to experiment with adding walls and stationary turrets (or archer towers because those are medieval).


This is just one of the prototypes I plan on creating to test my ideas. I'm also planning to create a prototype to test out a mix of RTS and TBS. In this game, the players would take turns with the original chess pieces while simultaneously managing units and/or buildings in real time. This could either be unit management focused like StarCraft or building management focused like Mindustry.



Here are some other game design decisions I'm considering:

  • whether or not to have fog of war
  • should the win condition be checkmate, taking the king, or destroying the kingdom (which has health)
  • should each player start with a full chess board or just start with a kingdom and peasants 

Thank you for reading and sharing your feedback will be appreciated!

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