This past semester in my studies I took a VR development class where I, and two other peers, created 'Turntable Chef'. It's a seated VR experience which was created using a Meta Quest 2 headset and Unity.
Certainly still some bugs and errors, but it was interesting integrating haptic controller feedback into the game. It was mostly through chopping things.
I liked adding in the outlying things such as the taps behind the player being able to turn on, and Squeaky the mouse chomping whenever they nibble on a bit of cheese.
If I were to further develop this (not that I have plans to at the moment) I would:
There's probably more than that, but that's all that comes to my mind currently.
Did you like this post? Tell us
Leave a comment
Log in with your itch.io account to leave a comment.