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Another catel albastru game made with Gdevelop ?

NO ! this time this upcoming game is made with unity. i struggled with this code:

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class PlayerMovement : MonoBehaviour

{

    public float speed;

    private float Move;

    public float jump;

    public bool isJumping;

    private Rigidbody2D rb;

    void Start()

    {

        rb = GetComponent<Rigidbody2D>();

    }

    void Update()

    {

        Move = Input.GetAxis("Horizontal");

        rb.velocity = new Vector2(speed * Move, rb.velocity.y);

        if (Input.GetButtonDown("Jump") && !isJumping)

        {

            rb.AddForce(new Vector2(rb.velocity.x, jump));

        }

    }

    private void OnCollisionEnter2D(Collision2D other)

    {

        if (other.gameObject.CompareTag("Ground"))

        {

            isJumping = false;

        }

    }

    private void OnCollisionExit2D(Collision2D other)

    {

        if (other.gameObject.CompareTag("Ground"))

        {

            isJumping = true;

        }

    }

}

and i did well with this code:

using System.Collections;

using System.Collections.Generic;

using UnityEngine;

public class CameraMovement : MonoBehaviour

{   public GameObject target;

    // Start is called before the first frame update

    void Start()

    {

        

    }

    // Update is called once per frame

    void Update()

    {

        transform.position = new Vector3(target.transform.position.x, transform.position.y, -10);

    }

}

wait, unity is a 3D engine. will this game have 3d models ? yes

ill name this: catel albastru unity edition

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