As we close in on Chapter 9's release, I figured it's well past time for another update. As of today, our render count sits at 1200, with one remaining scene requiring animation, and about three remaining scenes requiring art.
Chapter 9 will feature two crossovers from other popular titles, both of which leave a mark on the story.
This chapter is taking a bit more time to finish, but it's also a somewhat longer chapter, as you will know your playthrough's ending when the credits roll. This will be the last time you see the chapter summary screen that's become a hallmark of this title.
The last update will be something between a normal chapter and an epilogue showing how your ending plays out once the immediate crisis is past. At least one choice made in the first five minutes of the game comes full circle as the sun sets on the present for the final time.
We would like to get the last update out before the end of the year, at which point we'll remaster the prologue and first chapter to bring the art/animations and sound up to the standard our current content deploys with.
All of the nitty gritty aside, we are shooting for a July release. This will be a bit of a squeeze for us, but that'll mostly fall on the coding side of things to make sure everything is as bulletproof as it can be before being released to the public.
When we started this, it was a different world. People were locked down with COVID, there was less war in the world, and the AVN community was full of promise.
As we begin putting a bow on our first game, Kentyrr and I want to thank everyone who's supported us with ideas, knowledge, patronage, and companionship in our DIscord from the bottoms of our hearts.
We especially want to thank Ugulugulu, Pandadrummer, Xerus, Naughty Captain, Rex, Xor, and Puggy for the encouragement, critique, and gentle prodding along the way.
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"When we started this...the AVN community was full of promise."
Doesn't sound too promising for the future to be honest. It kinda sounds like people were bored back then and are ready to move on now. It sounds almost the same as the developer of Hillside barely a month ago. I do appreciate everyone finishing their game though. I feel like a lot of people don't really take into consideration what it takes to develop a game - Concept, Story, Artstyle, Rendering, Community Management and if it's not only a hobby, probably balance sheets as well.
I wouldn't read that much into it.
If anything, our frustration hasn't come from interest at the consumer level, but rather the sometimes draconian behavior of the platforms (particularly Patreon) which we rely on to support our effort.
We intend to follow Chasing Sunsets with another title.