I have the pleasure of working at a company that allow us to game jam once a year and every time I try to participate, not just because this is a great way to develop your own skills and bond with colleagues, but it's also the best way to experience the pure joy of making games without all unavoidable pressure of making a profit and general noise that is surrounding the world of game makers.
Here's my silly result of from this year's 48 hours game jam at SYBO games, big up to Simone Chelo for the collaboration.
Let me know what you think? Ideas it might spark in your mind
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