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The flickering problem on Quest 3...

If anyone has played my games on Quest 3 and realized that the game's textures are flickering, this is out of my control and is something that the team at Meta or Godot will have to fix. The Quest 3 renders things much differently than the Quest 1 and 2, and so things will act different. Unfortunately, this leads to the textures looking like they flicker or that gray textures appear for a split second. I have linked here some example videos of what I mean. Again, this is out of my control, and it only affects Quest 3. I have no idea why it's only on Quest 3, but my only solution (other than waiting for meta or godot to fix it) is to use a different rendering engine that basically makes the games unplayable in darker lighting.

For now, if you wanna play my games but are sensitive to flashing lights, try and avoid playing on Quest 3 standalone. I don't want my games being the reason someone injures themself.

Thank you for your understanding and cooperation, I will try my best to get this flashing textures thing fixed as soon as possible.

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