From the desk of the Majicrafter,
At current, I am very focused on the back-end of the battle systems, adding script, functions, buttons etc Got a lot done today and I even added some new opponents for battle! Once I get all the code added for battle actions and effects I am going to move on to the travel system. The goal here is to have everything built and then I can fully focus on adding characters and quest lines and only that. As of now, I need "special attack" animations and effects for the combat system. Basic attacks (punch, melee weapon, rifle, pistol) are all done, I still needsome art for some of the attack options, I'll scratch that off the list soon enough.
Backend wise, (and there's a lot), your stats should be persistent on rollback now, they weren't before, Your stats offer bonuses to various to attacks, damage, health along with other benefits.
One major goal for the next session is to clean up my inventory system, it's very functional but it's kinda messy. Right now I am using a dictionary method and I'll probably switch to an object oriented method for ease of coding. It will also open the door to the equipment system I want to implement.
Screen shots of a new battle and new opponents! I added a total of ten new opponents, here are a couple of them! These guys are a few pixels to tall and out of position, I'll fix it tomorrow lol
These are no pushovers!
Elite Guard - These dudes will ruin your day, they can throw grenades and perform spray attacks! Red Elite's can set you on fire!
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