Having just finished Finger Stretching Sokoban, I took a few weeks off to enjoy a non-project lull in my free time. But the call of game development is inevitable, and so here we are.
During that "time off" I definitely floated quite a few ideas - both old and new - through my head. Eventually I settled on wanting to work on something inspired by Desert Strike. After some thought about how much artwork would be needed, and my own talent level in that area, I shifted the goalposts slightly to where I'm now aiming to make a 3D game in the vein of Star Wars: Rogue Squadron (N64). The benefit to switching to 3D is that I'm capable of achieving the lower-poly modeling and art required of something in the ever-chunky Nintendo 64 style. The big downside is my relative unfamiliarity with 3D game programming.
I spent some time looking at footage and extracted content from N64 games; Rogue Squadron, Blast Corp, DK Racing, X-treme G, etc. While I've not decided how deep into the N64 style I'm going to go, I've definitely decided to lean on the aesthetic as a starting point for many aspects of the game. Anyway, as a result, we now have a newly active WIP project!
Of course, this is just a temporary name - randomly pulled from an alliterative random phrase generator - until I decide on a final name later on.
It's still pretty early, so nothing worth showing yet, but here's whats done so far:
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