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Update log_亡国笔记/Notes on the Dead Country

2024.4.20-4.27

让摄像机跟随玩家进行移动以及做出一定的延迟运动,背景跟随镜头移动

Let the camera follow the player's movements and make certain delayed movements, with the background following the camera's movement

2024.4.27-5.6

新添移动时,镜头会前摇运动,不移动回到原位的效果

When adding a new movement, the lens will shake forward without moving back to its original position

2024.5.7

解决了玩家跑跳出地图的bug,使用了约束功能

Solved the bug of players jumping out of the map and used constraint function

2024.5.8

优化了地面边缘“空气墙”的bug,优化跳跃手感,解决了AI立即掉头的bug, 添加了死亡后摄像机抖动的效果

Optimized the bug of "air wall" on the ground edge, optimized the jumping feel, solved the bug of AI turning around immediately, 

and added the effect of camera shaking after death

2024.5.15

增加了击杀手感和添加了二者的死亡动画

Added a sense of killing and death animation for both

2024.5.17

修复了一直处于空中卡住的bug

Fixed a bug that stuck in mid air all the time

2024.5.18

增加单向桥梁,可以按住跳跃和S键往下降落的功能,使用空中卡住的bug增加了滑步功能,一个比较有趣新奇的小功能哈哈,解决了边缘空气墙的bug

Adding a one-way bridge, the function of holding down the jump and S keys to descend, and adding a sliding function to the bug of getting stuck in the air.

 This is a fun and novel small feature haha, which solves the bug of edge air walls

2024.5.19

新添加爆炸跳跃效果

2024.5.20-21

解决了两个问题:1.冲上桥梁时向左移动会穿过桥梁(检测点跟着玩家左右翻转导致-y)2.在桥梁上按住S和空格键不会向下跳跃,会时不时失灵

Solved two problems: 1. When rushing onto the bridge, moving to the left will cross the bridge (the detection point will flip left and right with the player, causing - y). 

2. Holding down the S and spacebar on the bridge will not jump down and will occasionally malfunction

2024.5.25

解决了长按空格键会无视平台导致下落,新增“蘑菇弹簧”,新增跳跃缓存和coyote time,扩展一部分的操作空间和时间, 调整了背景板移动幅度过大的问题

Solved the problem of long pressing the spacebar ignoring the platform and causing it to fall, added "mushroom spring", added jump cache and copy time, 

expanded some operating space and time, and adjusted the problem of excessive movement of the background board

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对了,第三关我还在思考与第四关怎么衔接的更加自然,预计再下一个版本会解决

By the way, I am still thinking about how to connect the third level more naturally with the fourth level. I expect to solve it in the next version