I have some ideas for trophys in that level. 1: Gardener Boofie. You probally know that you can collect all of the Boofies. "Boofie, Christmas Boofie, Chef Boofie, and Plush Boofie." So I was thinking "Why not add a Gardener Boofie trophy?" So I wanted Jay to add the Gardener Boofie trophy. It would be holding a shovel, and wearing a gardener cap.
Another one would be Kernel. Kernel woud be a sphere of corn with leaves for legs.
Last one. William. William is a gnome with a green hat, blue pants, a white shirt, and a black belt.
Idea 1: Gardener Boofie. A new level called "The Garden" would involve new characters. These characters would be a corn monster called "Kernel", a gnome called "William", and "Gardener Boofie". Kernel would hide in the corn maze waiting to strike, so you'd have to be careful when going in there. Listen for loud, raspy breathing, so that you'll know where he is. William would teleport to somewhere near you often. If you hear a loud POP get away from the place you heard it, as that means William has teleported near you. Gardener Boofie would work the same as Christmas Boofie, and Normal Boofie; you see it, you run. The objective of this level would be to collect different tools to get a key that would unlock the gate.
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How to collect the trophys. Gardener Boofie trophy: So you'd have to click on Gardener Boofie when he's turned around to get his trophy
William: You'd have to find three apples in the Garden to unlock William's trophy.
The hardest one...Kernel: You would have to beat Extreme Mode in the Garden 3 times. It dosen't matter how many tries it takes.
I have some ideas for trophys in that level. 1: Gardener Boofie. You probally know that you can collect all of the Boofies. "Boofie, Christmas Boofie, Chef Boofie, and Plush Boofie." So I was thinking "Why not add a Gardener Boofie trophy?" So I wanted Jay to add the Gardener Boofie trophy. It would be holding a shovel, and wearing a gardener cap.
Another one would be Kernel. Kernel woud be a sphere of corn with leaves for legs.
Last one. William. William is a gnome with a green hat, blue pants, a white shirt, and a black belt.
Idea 1: Gardener Boofie. A new level called "The Garden" would involve new characters. These characters would be a corn monster called "Kernel", a gnome called "William", and "Gardener Boofie". Kernel would hide in the corn maze waiting to strike, so you'd have to be careful when going in there. Listen for loud, raspy breathing, so that you'll know where he is. William would teleport to somewhere near you often. If you hear a loud POP get away from the place you heard it, as that means William has teleported near you. Gardener Boofie would work the same as Christmas Boofie, and Normal Boofie; you see it, you run. The objective of this level would be to collect different tools to get a key that would unlock the gate.