I am way behind on fixing and writing some of my adventures, I know. And while that's not great, I needed to start writing my own RPG System so I can be more flexible writing adventures.
This is the official announcement of the Dim & Perilish Rulebook, a percentile-based rpg system without an attached setting, for open use by GMs to make more combat-themed games than regular WFRP and other settings/systems handle it while not being D&D.
The idea is to write a ruleset first, with almost all the rpg tools a GM will need to run a game, minus any world information including economics, weapons and the various weapon types, etc, because those would be setting specific.
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