How did the idea for "Recycle Bin Battle" come about?
"Recycle Bin Battle" is first and foremost the work of an inspired artist-developer: Youri Terdik. Trained as a developer, Youri has always moved between his native Croatia and his native Hungary.
Following an accident at an alumina refinery, Youri lost his parents. It was for this reason that he turned his attention to the development of ecology.
After years of professional experience, notably with Sea Shepherd and Green Peace, Youri felt the need to make the world aware of the threat posed by our society of over-consumption and the resulting pollution.
The main idea that led to the game design of "Recycle Bin battle" is the notion of overexploitation of the soil, lack of resources and recycling.
What should humankind do if a threat from elsewhere suddenly forced them to reconsider their priorities?
Humanity would then be forced into a form of low-tech, ecologically productive power to resist.
Recycle Bin Battle's gameplay can be summed up in 3 stages.
In the first part, the player has to sort waste to make combos of 3 and thus create balls that can be used later. This part is inspired by Klax, a game in which bricks advance on a conveyor belt, and the player must match bricks of the same color to make them disappear.
Klax was a game Youri played as a child.
The second part of the gameplay consists of a sort of brick-breaker. The player uses the balls he or she has produced to break all the bricks in a "breakout"-style board.
This gameplay phase allows the player to earn money and energy.
The energy will be used in the next phase to destroy a monster from outer space.
The money will be used to buy bonuses between the two levels.
The third stage involves pressing the action button at high frequency to send energy to an anti-kaiju cannon.
The game is bathed in a Japanese atmosphere. This aspect is a strong desire on the part of Youri, who has always been attracted to the land of the rising sun. So he approached Yosuke Takahashi. It's thanks to the work and expertise of Yosuke Takahashi (creator of Gaijin Charenji 1: Kiss or Kill) that the game benefits from this unique atmosphere.
"Recycle Bin Battle" is the first project from a committed developer, an ode to change in an envelope that pays homage to the great works of Japanese animation such as Mazinger-Z.
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