Originally this post had a lot more screenshots but it
broke the page resolution!
Next month I'll upload the images separately
Syou can look at them if you want to. :/ Weird.
It's June!!
Woah, I did a lot!
Started off the month weak by having
an entire week where nothing I drew, modeled
or wrote worked. A very frustrating week!
But it eventually turned around and I was able to do:
https://drive.google.com/file/d/1wC43B7UXaB-zGMNVITYFVQbbKq4T4IP-/view?usp=shari...
(In this video you'll see Foster move to a point when the clock hits a certain time. He then moves to the next point when it turns another time. The issue of calculating where he is even if players are not in the active scene is the big question... I've got a few ideas. :) )
That's about it! Not much in the way of art or anything of that nature, but I was able to get a fair amount of the underlying systems started! Yaoijam starts next month so I'll be participating in that? A question mark because I feel like I just got my teeth in this farm sim and I'm being pulled away again, haha.
I have designed about 25 mokemon for this fake pokemon game! (I originally had screenshots of them here but alas.... it broke the page...)
And that's about it!
Next month I'd like to....
1. Get a working schedule system for my NPCs! Let's see if we can have Foster move from the farm into the farmhouse, regardless of what the player is doing.
and
2. Let's get the farming system all finished! That means planting, water, harvesting and collecting the fruit into our inventories. :D
andddd (if I get this far)
3. Foraging. This should be easier to implement after I've got my farming system all finished.
Things are warming up near me and I'm already missing that spring weather... Let's try our best to stay cool and enjoy ourselves. :D
See you next month!
- Heiden
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