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May day, onwards to June!

Originally this post had a lot more screenshots but it

 broke the page resolution! 

Next month I'll upload the images separately 

Syou can look at them if you want to. :/ Weird. 


It's June!! 


Woah, I did a lot! 


Started off the month weak by having

 an entire week where nothing I drew, modeled 

or wrote worked. A very frustrating week! 


But it eventually turned around and I was able to do: 

  1. Modeled the inner farmhouse. To be honest I'm not SUPER happy with it, but it exists and I'll leave it be for now. It's also the very first room Ive modeled in blender so, I'm giving myself some slack. :)  
  2.  You'll notice in these screenshots (when this post had screenshots...) that I've moved back to 2D. Well, it's still fake 2D, It's actually 3D but the camera is in orthographic mode. That way I can still make use of the lighting and 3D models while better showcasing my 2D art. I was having a lot of issues with flickering and weird artifacts in the 3D mode on runtime and moving to this type of camera has solved most of those issues.
  3. You can now equip tools! And even select tools from a rotating inventory UI thing  on screen! Pushing the action button will have the protag use these tools! Woah! 
  4. You can now enter/exit scenes. https://drive.google.com/file/d/1PTt4Orm4IzIWeGpWeQhsbVD7bGMlKMAW/view?usp=shari... (This video shows the scene movement.)
  5. I was able to get the world clock working! Time now advances, days move forward and so does the day of the week. Seasons are also now set up! (No adjustment in images yet, haha. ) This is going to be the basis of everything else, so it's exciting that I can now start building up!  Speaking of building up... 
  6. I started the bulk of the pathfinding/scheduling that the NPCs will do based on the world clock.  This is going to be the hardest thing to figure out, so it's nice to start working on it. I've got some ideas I want to try. We'll see how they turn out. :) 

https://drive.google.com/file/d/1wC43B7UXaB-zGMNVITYFVQbbKq4T4IP-/view?usp=shari...

(In this video you'll see Foster move to a point when the clock hits a certain time. He then moves to the next point when it turns another time. The issue of calculating where he is even if players are not in the active scene is the big question... I've got a few ideas. :) ) 


That's about it! Not much in the way of art or anything of that nature, but I was able to get a fair amount of the underlying systems started! Yaoijam starts next month so I'll be participating in that? A  question mark because I feel like I just got my teeth in this farm sim and I'm being pulled away again, haha.  

I have designed about 25 mokemon for this fake pokemon game! (I originally had screenshots of them here but alas.... it broke the page...)


And that's about it!


Next month I'd like to....

1. Get a working schedule system for my NPCs! Let's see if we can have Foster move from the farm into the farmhouse, regardless of what the player is doing. 

and 

2. Let's get the farming system all finished! That means planting, water, harvesting and collecting the fruit into our inventories. :D 

andddd (if I get this far) 

3. Foraging. This should be easier to implement after I've got my farming system all finished. 


Things are warming up near me and I'm already missing that spring weather... Let's try our best to stay cool and enjoy ourselves. :D 

See you next month! 

- Heiden

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