First you'll notice THE TITLE SCREEEEN
arguably the smallest workload today but a big thing out of the way,
second of all I redid the ink sprites on the bottom (really I just content awareness scaled them down 4x)
but now they're more inline with other graphics and they just look arguably... better.
thirdly I started a HP system finally which works pretty well actually
though the seal's HP isn't implemented yet... hopefully that'll be done tomorrow.
you can also see that the calamari has a little hurt animation (which has been sitting on the back burner since Day 3).
As I finish every main system there's going to be a lot less out of the way content shown like attacks which I'd rather keep a few secrets< and stuff like the ending and death screen which you can all see for yourselves!
The deadline is creeping and creeping up and I can't wait to get this out but see you guys next on Day 6!
(here's some out of context concept art)
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