Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Pixel Jam: Day 3 Devlog "Pixels and Polish"

It is now Day 3 of the Pixel Jam and today I started off with concept art!



Here you can see our 2 little and big main characters 
+ bubbles and water concepts
In another note this wasn't really used for referencing... mostly just to get Ideas down as you can see in this video: 


Calamari's sprite is way bigger than his hitbox just cause of how weird this movement system is it's good to provide lenience

 
Seal's sprite is very different from the concept sheet 
For his color I provided a blue tint to make it pop and to remedy Calamari's orange
and his little arms paddling <3
Also you can see the bubbles sprite 

my next goals were to
A: add wind
B: add an attack for Calamari




Calamari now shoots out ink from the opposite way he dashes (still deciding if this is the right way to go)

The wind will push you toward the left side and I reduced the number of projectiles in the wave attack.
you can also see a variation of the whirlpool attack animation, instead of it just rotating it becomes 3..D? Pixel? ???


For the final video for today I finished the whirlpool animation
added flying projectiles in the "Wind" attack just to remedy the projectile amount nerf.
The background is also finished (Might change for better reading as everything blends in right now)


That's all for today tomorrow I'll likely work on Health systems and maybe a title screen?
who knows 'till we get there,
Come by this time tomorrow for another log!




Support this post

Did you like this post? Tell us

Leave a comment

Log in with your itch.io account to leave a comment.