On Saturday May 10th I went to sleep praying the theme wouldn't be something water related and on May 11th I awoke from my slumber and took a peek at the Jam Page... It was Aqua So I spent the first full day pissed off, and now on May 12th I started Development.
I decided for a bullet hell game themed around a Calamari running from a Seal. and I made pretty good progress
Here was the first movement test which was just a simple "Point and move toward mouse" simple as, I decided I wanted the Calamari to ease more into its position, and look a little more like swimming so: I did just that
On the bullet side of things I wanted them to be bubbles whether they came from the Seals mouth or just from the "ocean current"
I wasn't and I'm still not great at the movement which is very evident I added 2 attacks: One where the Seal goes to the top of the screen and throws up bubbles and, one where the Seal flaps its little arms to make the Calamari go into a incoming barrage of bubbles (though I haven't fully implemented the "wind"? yet).
In this video I refined the graphics a teensy bit Reworked movement and added a new attack: The Seal will spin its arm around and send out a barrage of bubbles (And I got slightly better at dodging)
Mostly It for today I have a huge checklist to work on but hopefully a week is enough to get it all done! Here's a list of current priorities: - Title Screen - HP and Death - (Player) Attacking
thanks for tuning in stranger come around tomorrow for another log for "Calamari Calamity"!
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