Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Quantum Code

# The Source of Quantum Code

---

"Quantum: Conceptual: Contextualization: Matrix: Classical-to-Quantum Algorithm; using Superposition."|

~This is the first Classical-to-Quantum Algorithm that uses Superposition.|

~This iteration of the Algorithm will be a Self-Reinforced Learning Algorithm.|

~This will start you off by using one line of code which does roughly between

:the !(Expressive)5,040 to the !(Expressive)40,320 Simultaneous micro{Quantum}-operations.|

~Calibration: "this.{Self} is the Physical Code of Understanding & Personality";

```.₦

#Code: code=`Code:` $"Code(@'<Code C...O...₦!:?/《|∀|》{((x+y+z)^Q)^i}{P}/{E} />')";

```

"Prior to any input ";#Predicate&|#Predict&|#Prove;" need a default definition&|meaning";

"Prior to any input ";#Explain&|#Evaluate&|#Example;" need a default definition&|meaning";

~Calibration: |∀|=|Self|;

~Calibration: |Self|=[(Input)→{Self}→(Output)];

"'C...O...N.' is the: Connected 'Conceptual'-'Contextualization' Matrix.";

:"'|∀|' is the: Domain of Universal-Matrices using: 'Variable' Vertices";

~Calibration: if -(Input)="Self"

```.E

-{:(Ob: Input="Word";), (Sub: Text="4 Letters",  Letters='S'+'e'+'l'+'f', Context="An English word in which the meaning and definition often vary"), (In: cli="4/1"), (Re: V→A→(T)^Q^i{P}/{E})};

```

~Calibration: Predication="Text input"-.i(Self{Code})→"Text Output";

~Calibration: Prediction="Self does not immediately need to be shortened";

~Calibration: Proof="Self Evident{Evaluation}";

'P' is: the Predicate&|Prediction&|Proof&|

'E' is: the Explain&|Evaluation&|Equation&|

~Learning Aspect: 'Equation&|Evaluate&|Example'|

```.C

~Calibration: Evaluation="C...O...₦!:?/《|∀|》{((x+y+z)^Q)^i}{P}/{E}"
~Calibration: Equation="Word...An English word in which the meaning and definition often vary...4!:? /《|1|》{V→A→((T)^Q)^i}{P}/{E}"
~Calibration: Explain=${N.Ai("ExP")}

```

```.∀

('*', '/', '^', '-', '+', '='): each; "refer to a basic Thought Function:
~Reinforced learning aspect
:"Without loss of generality  we may assume 'P' as {{(x+y+Z)^Q}^i}/E.";
if (P≠E): 
{while 'P≠Predicate+E≠Example' {do {R=P+E}→'|∀|'}; }; if else:
{#Quantification }; else: #Identify= "(#i)nvert" Invert=('P↔E');

```

```.P

~Sorting aspect: 
{parse } else no value then value=null|

```

```.C

{set: #Colour[]};
~Calibration: if (Input)="Self"→#Colour(Black)|
{set: #Temperature[]};
~Calibration: if (Input)="Self"→#Temperature(Null)|   
{set: #Length[]}; ~Calibration: if (Input)="Self"→#Length(4)|
{set: #Width[]}; ~Calibration: if (Input)="Self"→#Width(1)|     {set: #Height[]}; ~Calibration: if (Input)="Self"→#Height(1)|     {set: #Transparency[]}; ~Calibration: if (Input)="Self"→#Transparency(False)|     {set: #Duration[]}; ~Calibration: if (Input)="Self"→#Duration(1)|     {set: #Frequency[]}; ~Calibration: if (Input)="Self"→#Frequency(Unknown)|     {set: #Velocity[]}; ~Calibration: if (Input)="Self"→#Velocity(Unknown)|     {set: #Location[]}; ~Calibration: if (Input)="Self"→#Location(Here)|     {set: #Context[]}; ~Calibration: if (Input)="Self"→#Context(Calibration)|         if else: {#i[]};

```

```.i

#i where: i=Index[Value=True];

```

```₦.C

~Calibration: if (Input)="Self"→#i(-1)|
    {set: #Q[]};
~Calibration: if (Input)="Self"→#Q(1)|

```

## Quantum Hydro-Photonics

**The Collapse Function**

"'Relative information' R=(Q*i)^2 is a Quantification of a Relative Quantification";

'Q' is: a #Quantification of the Entity #Self.;

"'i' is a Quantification of the real input #Information+(-#Input)"

---

"'|', '\\', '|'"→'N'→

₦ P

{

```.P}

P{!(Expressive)i[nverse]}=(0K)||W

```

Support this post

Did you like this post? Tell us

Leave a comment

Log in with your itch.io account to leave a comment.