I'm excited to share the progress on my latest project, featuring a prototype for a layer sorting mechanic! This mechanic is a fundamental aspect of the game's puzzle-solving gameplay, and I've been hard at work bringing it to life.
Project Introduction: The project centers around a unique layer sorting mechanic designed to challenge players' problem-solving skills. By arranging layers in the correct order, players unlock new pathways and progress through the game's levels.
Mechanic Overview - Layer Sorting: The layer sorting mechanic revolves around rearranging layers vertically to achieve a specific order. Players interact with UI elements representing layers, dragging them to rearrange their positions. This mechanic is crucial for solving puzzles and advancing through the game.
Prototype Features: In this initial prototype, I've laid the foundation for the layer sorting mechanic, implementing key features to showcase its functionality:
Update Highlights: For the initial prototype release, I focused on implementing essential features to demonstrate the functionality of the layer sorting mechanic:
Next Steps: With the prototype foundation in place, I'm eager to expand and refine the layer sorting mechanic in future updates:
Open Source Repository: The prototype source code is available on GitHub for those interested in exploring the project or contributing to its development: https://github.com/abdullahdedeoglu/Sorting-Layer-Puzzle-Prototype-1.0
Stay tuned for further updates as I continue to refine and expand upon the layer sorting mechanic, shaping it into a compelling gameplay experience for players.
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