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Painted Hearts "Sort Layer" Mechanic Update v0.1

I'm excited to share the progress on my latest project, featuring a prototype for a layer sorting mechanic! This mechanic is a fundamental aspect of the game's puzzle-solving gameplay, and I've been hard at work bringing it to life.

Project Introduction: The project centers around a unique layer sorting mechanic designed to challenge players' problem-solving skills. By arranging layers in the correct order, players unlock new pathways and progress through the game's levels.

Mechanic Overview - Layer Sorting: The layer sorting mechanic revolves around rearranging layers vertically to achieve a specific order. Players interact with UI elements representing layers, dragging them to rearrange their positions. This mechanic is crucial for solving puzzles and advancing through the game.

Prototype Features: In this initial prototype, I've laid the foundation for the layer sorting mechanic, implementing key features to showcase its functionality:

  • Interactive Button Dragging: Players can intuitively drag UI buttons representing layers vertically, repositioning them to solve puzzles and achieve the correct order.
  • Layer Placement: The game challenges players to strategically position layers in the correct order, unlocking new pathways and advancing through levels.
  • Order Validation: The system automatically validates whether layers are in the correct order, providing visual feedback to guide players in their puzzle-solving endeavors.
  • User-Friendly Interface: With touch controls and intuitive mechanics, the interface facilitates smooth and engaging gameplay experiences for players of all skill levels.

Update Highlights: For the initial prototype release, I focused on implementing essential features to demonstrate the functionality of the layer sorting mechanic:

  • Layer Dragging: Players can drag UI elements representing layers vertically, rearranging their positions to solve puzzles.
  • Order Validation: The game validates whether layers are in the correct order, adjusting the sorting order of important items accordingly.
  • Feedback System: A feedback system provides visual cues to indicate whether layers are in the correct order, guiding players through the puzzle-solving process.

Next Steps: With the prototype foundation in place, I'm eager to expand and refine the layer sorting mechanic in future updates:

  • Enhanced Visuals: Polish the visual presentation of the mechanic to improve clarity and immersion for players.
  • Puzzle Complexity: Introduce more complex puzzles and challenges that leverage the layer sorting mechanic in creative ways.
  • User Feedback: Gather feedback from playtesting sessions to identify areas for improvement and refinement.

Open Source Repository: The prototype source code is available on GitHub for those interested in exploring the project or contributing to its development: https://github.com/abdullahdedeoglu/Sorting-Layer-Puzzle-Prototype-1.0

Stay tuned for further updates as I continue to refine and expand upon the layer sorting mechanic, shaping it into a compelling gameplay experience for players.


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