In the beginning of our pre-production, post-production was a big part of our schedule. We set aside 3 sprints to use as polish, being able to push work onto those weeks if needed. We ended up using most of those weeks to finish our final level. But that time did allow us to polish certain parts of the game. Our levels were very detailed because we had multiple weeks where the layout was finalized so we could focus purely on aesthetics. I think that helped out our levels a lot.
There are bugs that haven't been fixed yet, but overall it seems our game achieved it's main goals.
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