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Devlog 4 - Post Production

To be honest, the last part of the project did not go well. We had some pretty big plans for the project, but due to plenty of reasons we did not accomplish them all. The one big problem was time management. The truth is the timetable thing we did at the beginning of the semester did not help us at all. I think the reason is that we did not take the timetable seriously enough to follow it and do the personal part for each member, at least for me. However, at the last minute, I still finished my job and we have made the game playable, and I think that is a big step forward compared to the unfinished game last year. 

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