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Echoes in the Deep Devlog 5 - Lore and Elemental Alignment!

Welcome to another Outhoused Studio devlog! This time we're going to talk about the lore of the game, where some of our inspiration came from, as well as how the lore ties into the gameplay of our game. We haven't delved too deep into lore for the moment, as obviously our attention is mostly on the delivery of our MVP, but it was important for us to align on it early in order to be in sync as a team with respect to the gameplay and the world when we develop our game.

Lore of the game

The context of the game Echoes in the Deep is partly inspired by a manga called Made in Abyss. The player will explore a gargantuan hole filled with all manner of dangers and creatures. We thought that this loop would work perfectly with the roguelike genre; with each failed attempt to reach the bottom, the player will learn and improve, increasing their odds of success with every attempt. The ever-changing nature of the hole and a diverse roster of characters will guarantee variety between runs.

Elemental alignment

Every character will have a random elemental alignment, or affinity. This elemental alignment dictates which elemental damage is added to some of the character's special abilities. Taking wizards as an example; these have a powerful elemental storm skill which can damage several enemies. This skill would be boosted with the respective elemental alignment of the wizard. Elemental alignment is a measure of a character's worship of a certain deity. In exchange for their devotion, the character receives some boons as well as the ability to weild the element related to their god.

Elemental alignment is just one of the ways we are trying to enmesh game design and lore in order to provide our players with a cohesive experience.

Thanks so much for reading, please contact us at contact@outhoused.me

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