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PixelFantasy: towards Alpha & Discord link

Hi all, long time no see! After a hectic last year, I am back to developing PixelFantasy. This is an open world RPG, where each ability, item, and interesting object opens up a new host of gameplay options that the player can explore.

I had already put in a lot of effort to have a robust core engine I could expand on, so now I am in the process of improving UI and gameplay, as well as adding supporting content. There was a huge jump in maturity once I created a dynamic saving system that stores and loads each procedurally generated world (currently comprising 900x900 tiles) and implemented a first version of a fast travel system so that you can go visit the NPCs you like.

Before a first alpha release, I want to add basic objectives/quests that players can optionally follow instead of getting lost in the myriad of things they can explore (including fostering interpersonal relations with NPCs).

In the meantime, come hang out in the game's Discord server, where I will be maintaining a devlog:  https://discord.gg/JGGKM6NsQC

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