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GameDev Journey - Starting From Where You Are

Video Games are interactive computer programs that display images according to a defined set of rules


That’s it. That’s literally all there is to it. Images plus some rules.

Of course the images could be just symbols, like letters. See the original Rogue or how Dwarf Fortress looked like for the most of it’s life.

The point is, if you can make a machine display images, and process any kind of logic for the game rules - you can make a game with just these capabilities.

You can make a playable game with the skills you probably already have.

Maybe your symbols will be simple, maybe there will be no sound, maybe you wont be using a fancy engine, but you can already make a game.

It’s an interactive computer program, made for fun.

Any technology allowing you to display anything and process logic, is therefore viable for GameDev.

Too often there is this assumption, that GameDev is possible somewhere else, on a far away peak of esoteric skills unreachable to mortals. It is not. It’s right here.

Personally, I love games in HTML. Web is literally a platform for displaying visuals, text among them, but there’s also much more, you can do logic in Javascript, some animations in CSS, and it’s going to run on most machines available on the planet. If you can do WebDev, you can do GameDev for the Web.

There are also engines and game makers that do not require you to know any programming at all. Personally I never used those, but they’re there. There is truly a multitude of options.

The point is: You can start from where you are, with time getting better and better. And the best time to start is now.

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