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Void Scout demo v0.22 coming soon

The new demo of Void Scout is coming soon, which will have almost all the core gameplay features planned for the final game!

v0.22 dev notes so far

* Shuttle scene added between missions

* Mission selection added

* Individual weapon and enemy options set up for each mission

* When out of combat, movement is not restricted by turn sequence

* When an enemy detects the player, (turn-based) combat mode will start and indicators will make it clear this has happened

* Weapon and enemy types are now gradually unlocked through a mission rather than in a completely random way

* Enemy alert indicators will stay visible until they first move

* Movement indicators made more clear and partially visible behind furniture

* Movement indicators hidden out of combat (allowing darkness and atmospherics to be effective)

* Mouse/touch position now shows feedback on allowed actions (e.g. move/attack options) to make gameplay more intuitive

* New enemy, weapon and previous mission log in the shuttle allows you to understand your enemies and weapons, and track your progress

* New robot enemy types

* New chonker (double size) enemy types

* Improved enemy pathfinding and decision making

* Enemies will avoid friendly fire sometimes - the smarter the enemy, the more it will avoid it

* New weapon system, player is able to carry 2 weapons at once and swap them with found weapons

* New ammo system implemented - up to 4 ammo types may appear in any given mission, out of 14 possibilities, with each ammo having 2 matched weapons (including many news weapons!)

* UI moved to be more icon-oriented and less language-dependent

* Weapon rebalancing


As you can see, there are tons of additions and improvements in the coming release!

https://twitter.com/voidscoutgame/status/1769899030752985256

I put clips like that of gameplay and new features out on X fairly often, you can see them here:

https://twitter.com/CoSeph2

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