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Pong clone devlog (KIT109 Assignment 1)

For this assignment I opted to use simple 2D sprite objects, with an image made in Paint 3D for the centre line. The features that I've implemented are as follows:

The basics:

  • A ball spawns in the centre of the screen, picks a random direction to move and then bounces off the walls and paddles until one player misses.

Additional functionality:

  • When the ball leaves the screen, it resets to the centre and picks a new direction to start moving.
  • The paddles collide with the top and bottom walls, preventing them from leaving the scene.
  • There is a score display for each player, updating (for the appropriate player) whenever the ball leaves the screen.
  • When a player reaches 10 points/goals, the game stops and a "Player X wins" message is shown.
  • The end of game screen has a 'Play again' button, allowing for endless fun.

No generative AI was used for this assignment. 

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